We were shipping the games on 3 different consoles, shipping on the original XBOX with it's superb integration to Visual Studio was such a breath of fresh air, and allowed you to debug directly and step through your code on the console.
Not so much for PS2 and Code Warrior, which was a pain to use and was integrated as an after thought to the PS2 SDK. So maybe using CW on Mac worked well (at the time), but targeting some other machine than the one running the compiler was painful at best with CW.
Sorry to ruffle any CW fans out there, but until you've used it to do PS game dev, you won't know the atrocities our team went through.
Not so much for PS2 and Code Warrior, which was a pain to use and was integrated as an after thought to the PS2 SDK. So maybe using CW on Mac worked well (at the time), but targeting some other machine than the one running the compiler was painful at best with CW.
Sorry to ruffle any CW fans out there, but until you've used it to do PS game dev, you won't know the atrocities our team went through.