Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Similar impact to non-massive multiplayer online games. Skill based matchmaking destroyed the third place that once existed on public game servers.

I still don't understand the appeal of an online game where you're algorithmically guaranteed a ~50% win rate after a calibration period. Seems to be selling well enough though.



I think the lure with matchmaking was that when it was introduced, it made you really good compared to before by easier access to better practice.

In Data 2 the skill level shifted upwards enourmously for pro players and I feel also for normal players. But the scene also got kinda lame and boring with too optimized strategies.


And in the process I think it alienated all the players for whom getting really good wasn't the goal.

I never wanted to be the best CS:S player, I wanted to hang out with the regulars on the server I was a regular at. Like a bowling league or a group bike ride.


An analogy would be automatic raid wait rooms in WoW.

Like what is the point of making grinding in games more efficient as you remove the fun and social aspect and the advantage of organizing a party.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: