Similar impact to non-massive multiplayer online games. Skill based matchmaking destroyed the third place that once existed on public game servers.
I still don't understand the appeal of an online game where you're algorithmically guaranteed a ~50% win rate after a calibration period. Seems to be selling well enough though.
I think the lure with matchmaking was that when it was introduced, it made you really good compared to before by easier access to better practice.
In Data 2 the skill level shifted upwards enourmously for pro players and I feel also for normal players. But the scene also got kinda lame and boring with too optimized strategies.
And in the process I think it alienated all the players for whom getting really good wasn't the goal.
I never wanted to be the best CS:S player, I wanted to hang out with the regulars on the server I was a regular at. Like a bowling league or a group bike ride.
I still don't understand the appeal of an online game where you're algorithmically guaranteed a ~50% win rate after a calibration period. Seems to be selling well enough though.